Mentors and Apprentices
## ⚠ Paused
The mentor system is switched off at the moment. The Mentor Guide has been taken out of Twin City, no new mentor-apprentice pairings can be formed, and mentorship grants no bonus of any kind. Pairings and contribution already earned are kept safe and untouched.
The rest of this page describes how the system works, and stays here for when it returns.
Where: the Mentor Guide in Twin City, a few steps from where you arrive. Who: any player at least 20 levels above the student they want to take. What you get: the student borrows some of your strength; you earn contribution every time they level, and trade it for experience, Heaven Blessing or a PlusStone.
Taking an apprentice is the game's way of paying you for helping somebody else climb. The student fights harder than their gear alone allows, and every level they gain puts something in your pocket -- even if you were offline when they earned it.
Becoming a mentor
Talk to the Mentor Guide, choose "Take a student" and type their name.
- You must stand at least 20 levels above them.
- You may teach five students at a time.
- Your student must be online when you take them -- they are told immediately, which is your cue to agree on it first.
To stop being someone's student, use "Leave my mentor" at the same NPC. A mentor cannot force a student to stay.
Or ask each other in game
You can also skip the NPC entirely: right-click a player and offer to teach them (or ask them to teach you) from the client's own mentor window. That puts the offer in front of them and tells them what it is.
A matching offer back IS the acceptance. If you offer to teach someone, they accept by offering to make you their mentor -- and the other way round. Both of you see a line saying exactly what the other should click, and the pairing is made the moment the second offer arrives. The same rules apply as at the Mentor Guide: twenty levels of gap, five students at most, and they must not already have a mentor. An offer waits 30 seconds.
What the student borrows: shared battle power
Battle power is one number for how strong your GEAR makes you. It counts what you are wearing, not how you fight:
| What | Worth |
|---|---|
| Your level | 1 point each |
| Each rebirth | 5 points |
| A Refined / Unique / Elite / Super piece | 1 / 2 / 3 / 4 points |
| Each socket in a worn piece | 1 point, or 2 if it holds a super gem |
| Each rung of +N | 1 point |
A two-handed weapon held with an empty left hand counts double. Garments are pure appearance and count for nothing.
Your mentor lends you a third of the gap between their battle power and yours. A mentor at 300 teaching an apprentice at 90 shares 70 points. Two things follow from that: a better-geared mentor is worth more than a merely higher-levelled one, and the share shrinks by itself as you gear up -- you are catching up to them. Past level 125 it tapers away, reaching nothing at 135.
It works whether or not your mentor is online, and you can see the number in the mentor pane.
Note: battle power now decides how hard you hit other players -- see Battle Power. While the mentor system is paused, though, a student borrows none of it: everyone fights on the score they built themselves.
Where to see it
The client's own mentor pane sits next to the friend list, with two lists: your apprentices and your mentor. Each row shows the other person's name and level, whether they are online, the date you enrolled, the shared battle power, and -- for your apprentices -- what each of them has contributed to you so far.
What the mentor earns
Every level your student gains credits you with contribution: two points per level reached, so the higher they climb the more each level is worth. Guiding somebody from level 1 to 70 is worth roughly 5,000 contribution. You are credited even while logged out.
Spend it at the Mentor Guide under "Claim contribution":
| Cost | Reward |
|---|---|
| 1,000 | A burst of experience -- worth ten minutes of ordinary hunting at your level |
| 2,000 | One day of Heaven Blessing |
| 3,000 | A PlusStone +1 |
Because the experience reward is measured in your levelling time, it is worth more the higher you are -- a high-level mentor is paid properly for their trouble.
How our version differs
Classic Conquer says a mentor "shares his battle power", and battle power as a full statistic -- a score computed from every piece of gear you wear -- does not exist on this server. What does exist is the client's own mentor window, which knows the phrase, prints the shared number, and tells you plainly that a higher-level mentor lends more of it. So the shared number is real and follows the client's own rule; the score behind it is not built.
An earlier version of this system handed the apprentice a percentage bonus to attack and defence instead. That was a mistranslation, not a simplification -- battle power is its own thing, and turning it into a damage multiplier quietly made the mentor a combat buff. It is gone.
Everything else runs through the Mentor Guide as well as the client's window: taking a student, leaving a mentor, and claiming contribution all work either way.