State of the realm

Roadmap

We build in the open. This is exactly where Aurenfall stands — updated as things ship, last on August 22, 2026.

Core world & combat Shipped

Movement, live monsters with real AI, authentic per-hit experience, deaths, drops, potions and the full level curve across nearly thirty hunting zones.

Four classes & complete skill kits Shipped

Trojan, Warrior, Archer and Taoist (Fire & Water paths) with authentic skill trees, class trainers, weapon proficiencies, weapon skills and XP skills.

Promotions, epic quests & rebirth Shipped

Class promotions with real requirements — including the mine trip for your level-40 rite — the Eight-Diagram Moon Box maze, the CelestialStone trial, pickaxe mining, and the full first-rebirth endgame loop.

Item mastery — forging, gems, +N Shipped

Quality upgrades with Dragonballs and Meteors at the forge, socketing and gem embedding, +N composing up to +9 and the endgame ladder to +12 beyond it, HP enchants and damage-reducing blessings. Weapons also carry their classic extra elements — poison, health, mana or a ward — each casting its own skill as you fight.

PvP, PK law & city guards Shipped

Open PvP with PK points, red and black names, death penalties and leaping city guards that hunt aggressors. Draw your blade in town at your own risk — only the Market and the starter village are truly safe, and the Arena is the place to settle it without consequence.

Guilds & player trading Shipped

Guild founding, ranks, alliances, donations and guild chat, the secure player-to-player trade window, the friends list and the Market's player booths — all live.

The living cities & the second rebirth Shipped

Every city staffed with its real folk and services, the Treasure Labyrinth, the Meteor Tear love quest, the training grounds, the PVP Arena — a consequence-free duel hall in Twin City — and the endgame's second rebirth with the classic reborn summons. Marriage at the Love Stone, divorce at Starlit, the Dice King's silver dice game, the UnknownMan's DragonBall rite and the Virtue system round out the world.

Going live — aurenfall.com & the launcher Shipped

The server runs 24/7 in a Warsaw datacenter behind real DDoS protection. This website with secure accounts lives at aurenfall.com, and the Aurenfall Launcher is public: one small download installs the whole game, keeps it patched with cryptographically signed updates, unlocks high resolutions and the frame limiter — and updates itself.

Guild War Shipped

The classic siege of the Guild Map every Saturday evening: batter the Guild Pole to score, break the gates with Siege Bombs, survive the war prison — and the winning guild holds the map, its weekly income and the plunder of its challengers.

Blessings, luck & fortune Shipped

Heaven Blessing from the Praying Stones — no experience lost to unblessed killers, extra stamina, richer hunts and revival where you fall. The twice-born can pray for Lucky Time and its bonus spoils, Lady Luck keeps a daily lottery on the Market, and double-experience potions, party experience and the Conquer Point mall are all live.

The Adventure Zone Shipped

The first land built from scratch for Aurenfall rather than inherited: a serpent-infested canyon for levels 102-117, reached by a swirl deep in the fairy canyon, with the Basilisk waiting at the top of the ladder.

Open beta In testing

The gates are open for testing and the world is being played. Experience flows far faster than it will at launch, testers report what breaks on the test page, and fixes ship within hours — often the same day. What remains: settling the rates and the balance that the real server will keep.

Community In testing

The Discord home is open and the launcher carries the news straight to your desktop. Rankings, player profiles, guild pages and the events calendar are live here. What comes next is filling that calendar: seasonal happenings and events run for the people playing.

Mentor & apprentice On hold

The classic bond between a veteran and a newcomer — and it is on hold. The groundwork is built and running: battle power, counted from the gear you wear, and the rule that a mentor lends a share of it. What is not settled is what that power should DO in a fight, so the Mentor Guide has been taken out of the world until it is. Nothing anyone earned has been lost.

Deeper fortune Shipped

Lucky Time keeps the whole of its old promise now: a blow that lands twice, a moment the world cannot touch you, the potency orb charging faster, a kinder hand at the forge — and the bonus drops that started it all.

Further lands Planned

More of the map deserves inhabitants: the deeper Frozen Grotto, the Sea of Death and the hunting grounds beyond them — built the same way the Adventure Zone was.

Grand opening In testing

The world is online, the launcher is public and the beta is running. What remains before the gates open wide: the balance pass that ends the beta rates, real events filling the calendar, and the finishing polish worthy of a grand opening.

Follow the patch notes for the detailed change log of every update.