Patch Notes

Patch Notes - Beta Fixes, Wave One - Thanks, Szafut!

August 19, 2026 · by Aurenfall Team

Our testers have been merciless - and the game is much better for it. A special bow to Szafut, who filed and verified the lion's share of this wave. Every fix below was reported by a player, patched, and then confirmed in game by the testers themselves. Thank you!

The Shopping Mall is open

Spend your Conquer Points two ways: the Shopping Mall button built into the game window (works anywhere), or the four new merchants on the Market next to the arrival aisle - CPs Merchant, Mall Manager, Fashion Lady and SuperGems. Refined and super gems, DragonBalls, Meteors, garments, exp items and +N PlusStones - and two equal stones now work as minors in the Compose window, so the mall is a straight road to a higher plus.

Combat

  • Dual-wield works for real: off-hand weapon skills and procs fire (FastBlade, ScentSword and friends), and the off-hand weapon trains its proficiency with every swing.
  • Cyclone and Superman: every kill extends the effect by 2 seconds and ticks the on-screen KO counter, which resets when the buff ends.
  • Twelve skills (FastBlade among them) had a broken level-0 threshold and could never level up - the skill bar showed absurdities like 1447%. Fixed with the client's own thresholds.
  • Bare fists were secretly the fastest weapon in the game and ignored your level. Punching is now slower than any real weapon and scales like everything else.
  • City guards now also cut down monsters that wander too close to their posts - a leap, a thunderbolt, and order is restored. (No exp or loot from a guard's kill - they work for the city, not for you.)

Forging and repairs

  • A failed upgrade at Artisan Wind - Meteor or DragonBall alike - halves the item's durability, and a damaged item must be repaired to full before the next attempt. Risk is back on the menu.
  • The Godly Artisan on the Market repairs any worn piece you choose - even gear ground down to 0 - for one Meteor per piece.
  • MeteorScrolls and DBScrolls count as 10 at the Artisans, so costs like "51 Meteors" are actually payable - the change comes back loose.
  • For the beta, forge chances are doubled: Refined 100%, Unique 66%, Elite 40%.

Town services

  • The Barber now shows a proper list of hairstyles (with a "surprise me" option), the Beautician changes your avatar portrait, and hair dyes (BlackDye, BlueDye, RedDye...) finally recolour your hair.
  • The Dye Master runs a real business: he sells entry to the Dye House, where the Dye Girl (yes, a girl now) tints your gear - with colour names that match what you actually get.
  • Potion packs unpack into their potions with a double-click.

Travel

  • Gate scrolls teleport you to their city and are consumed - and they are a legal way OUT of the Treasure Labyrinth.
  • The Labyrinth entrance, the Ape City arrival and the Market-to-Twin-City return all land on their proper spots.
  • Dropped items no longer pile up on one tile - each drop slides to the nearest free cell.

Client

  • The in-game clock finally shows Polish time (the client was adding its own summer hour on top of ours - we outsmarted it).
  • Quitting the game now opens aurenfall.com instead of a graveyard of dead links.

Twenty-seven fixes, all tester-verified. The /test checklist is clean again - keep the reports coming!

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