Patch Notes - Drops, Portals, and the Road to +12
A full day of fixes and one new piece of endgame, all live.
Silver can be dropped again
The drop box sent the server an action nobody was listening for, so nothing happened and the game answered with an error line. It works now: the silver lands as an ordinary pile anyone can pick up, it lies there for a minute, and your purse updates immediately. It always drops at your feet, and if something is already lying there the pile slides to the nearest free square so you can still click it. You cannot drop silver while dead, or more than you carry.
A resting player stays resting
Someone sitting down looked like they were standing to everyone else - after a relog, or whenever they walked back into view. Two things were missing, and both are fixed: the server now remembers which pose is held and replays it the moment you see that person, and it sends their real facing. Until today every character was announced facing south; while walking the next step hid it, but somebody sitting never takes that step.
Switching monsters is quick again
The fix that stopped fast clicking from speeding up your attacks left target-swapping feeling sluggish, and the reason was an unfairness rather than the fix itself. The server checks whether your next blow is due every 150 milliseconds, and the auto-attack was allowed to swing half a tick early - the click was not. So a click arriving just before the blow was due got refused and then waited for the next check. Both are held to the same rule now. Nothing opens up: a perfect clicker can at best match the auto-attack, never beat it.
Bird Island portals
Two swirls dropped you on the wrong islet. They now lead where they should - and every landing was checked against the map data first, so you arrive on open, walkable ground and out of reach of another swirl.
The Market is not a place to log out
Leaving the game on the Market now returns you to the city you came from, at its usual arrival spot, however brief the disconnect. The Market is a trading floor, not somewhere to live. It works even when a session ends badly - a crash cannot leave you stranded there.
New: the last three steps of +N
Ordinary composing carries an item to +9 and stops. The last three rungs belong to the Cloud Saint on the Market, a few steps from where you arrive, and they are bought outright with Conquer Points:
- +10 for 104,976 CPs
- +11 for 419,904 CPs
- +12 for 1,679,616 CPs
He works only on gear you are wearing, quotes the price, and waits for a second click. There is no gamble in it: he never fails and never damages the piece, so the price is the entire cost. It is meant to be the last thing a character ever buys.
The whole ladder - composing from +1, where every PlusStone comes from and what it costs, and these three steps - is written up in the new guide: The +N Ladder.
The mentor system is on hold
The Mentor Guide has been taken out of Twin City for now, and mentorship grants no bonus. The groundwork underneath is built - battle power, counted from the gear you wear, and the rule that a mentor lends a share of it - but what that power should do in a fight is not settled, and we would rather leave it out than ship half of it. Nothing anybody earned was deleted: existing pairings and contribution are kept exactly as they are.